Topic: Behavioural A.I. - The relationship between Non Playing Characters and Avatars.
Hi Flemming
To explain our project I will stage an example:
A player walks into a shop in the arrival hall. The player slaps the shop assistant and pisses the assistant off. He then walks out of the shop and momentarily returns to the shop and approaches the assistant again. The assistant greets him as if nothing had happened.
This example is very common among MMO games, and we would like to work with this topic. The behaviour of NPCs in the game.
We are currently researching how human remember and store behavioural relationships with other people. This research should hopefully give us a list of parameters on what to store in a NPC memory.
We know that these parameters needs to be as few as possible in order to limit the use of data storage within the game, but still enough parameters to create a dynamic relationship between the NPCs and the avatar.
What do we want from you?
In order to get synchronized it would be nice to hear how far you are in this specific area?
-For instance do you have anything in the parameter selection area?
-Furthermore it would help us a lot if you have any A.I. programming approach on this matter. We know the basic, but we could definitely use all your expertice and previous work within this matter.
Cheers and thanks
Grp. 691:
Daniel Stephansen
Ronni Sørensen
Mads Møller
Tomas Bøttern
Hi Flemming
To explain our project I will stage an example:
A player walks into a shop in the arrival hall. The player slaps the shop assistant and pisses the assistant off. He then walks out of the shop and momentarily returns to the shop and approaches the assistant again. The assistant greets him as if nothing had happened.
This example is very common among MMO games, and we would like to work with this topic. The behaviour of NPCs in the game.
We are currently researching how human remember and store behavioural relationships with other people. This research should hopefully give us a list of parameters on what to store in a NPC memory.
We know that these parameters needs to be as few as possible in order to limit the use of data storage within the game, but still enough parameters to create a dynamic relationship between the NPCs and the avatar.
What do we want from you?
In order to get synchronized it would be nice to hear how far you are in this specific area?
-For instance do you have anything in the parameter selection area?
-Furthermore it would help us a lot if you have any A.I. programming approach on this matter. We know the basic, but we could definitely use all your expertice and previous work within this matter.
Cheers and thanks
Grp. 691:
Daniel Stephansen
Ronni Sørensen
Mads Møller
Tomas Bøttern
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