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    roundshop v4

    Stefan
    Stefan
    Wannabe gamedeveloper
    Wannabe gamedeveloper


    Posts : 26
    Join date : 2009-02-16
    Age : 42
    Location : Hillerød, Denmark

    roundshop v4 Empty roundshop v4

    Post  Stefan Thu Mar 12, 2009 4:51 pm

    Hi again Eric,

    I spend an hour looking up Star Wars and Star Trek environment designs etc. today and found some stuff I felt was useful. Anyways, here is a new idea for a roundshop. Don't wanna do to much to it yet if its not in the correct direction though, so your feedback would be appreciated Smile

    uploaded to the folder "roundshopv4" in my working folder.
    Stefan
    Stefan
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    Posts : 26
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    Age : 42
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    roundshop v4 Empty Re: roundshop v4

    Post  Stefan Fri Mar 13, 2009 10:24 am

    I've uploaded a newer version of the roundshopv4 (its now entitled "roundshop4_1) in the folder roundshopv4/version 4.1

    I've also given it some fast shaders to play with the colourscheme. Im still missing some enterior stuff (including some beams) on the first and second floor, along with some kind of roof or more elborate opening. And of course the main entrance...
    Eric Prince
    Eric Prince
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    Posts : 72
    Join date : 2009-02-15

    roundshop v4 Empty Re: roundshop v4

    Post  Eric Prince Fri Mar 13, 2009 11:01 am

    S,

    Cool i really like where this is going? You happy? Hey feel free to post the Maya 2009 file i DL the trial version from Autodesk:) I'll look at in in Maya 2009 (btw Rocks!) and get back to you with suggestions this weekend...we should start texturing and all ....

    E
    Stefan
    Stefan
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    Posts : 26
    Join date : 2009-02-16
    Age : 42
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    roundshop v4 Empty Re: roundshop v4

    Post  Stefan Fri Mar 13, 2009 2:30 pm

    I've uploaded the maya 2009 file into the same folder as mentioned above. I personally like the new design better than my old ones and look forward to try some texturing... and if I'm lucky; some zbrush. I still need to delete some edges in the present maya file (since they are not visible) and then of course finish the model.
    Stefan
    Stefan
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    Posts : 26
    Join date : 2009-02-16
    Age : 42
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    roundshop v4 Empty Re: roundshop v4

    Post  Stefan Sat Mar 14, 2009 6:41 am

    updated with some renders so others can see what Im doing. Would be nice to see what everybody is up to atm. I'm only updated with michael's work since I work right next to him. Especially I would like to view any texturing you guys are doing... all of this includes you Eric Wink

    roundshop v4 Outside roundshop v4 Topfloor roundshop v4 Firstfloor roundshop v4 Firstfloorvector
    Eric Prince
    Eric Prince
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    Posts : 72
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    roundshop v4 Empty Re: roundshop v4

    Post  Eric Prince Sat Mar 14, 2009 7:17 am

    s,

    cool, I will show you all my stuff next week:) For now I have a question, Are you using layers for your geometry? How are you breaking down your scene?
    Stefan
    Stefan
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    roundshop v4 Empty Re: roundshop v4

    Post  Stefan Sat Mar 14, 2009 7:21 am

    I usually divide the geometry into layers after I'm done. But I'm keeping the parts seperated as objects so it should be straight forward. Don't know if this is the answer you were looking for or...?

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