Hey,
I have uploaded a sound for the car engine. It's very smooth and I gave it a steady pulsing rhythm similar to a normal combustion engine. I figured it to be very not very mechanical, but clean and efficient due to whatever cars will be running on in 20 years or so. Depending on how the whole car sequence is implemented, the sample can be pitch modified through Unity when it accelerates and decelerates.
I have uploaded a sound for the car engine. It's very smooth and I gave it a steady pulsing rhythm similar to a normal combustion engine. I figured it to be very not very mechanical, but clean and efficient due to whatever cars will be running on in 20 years or so. Depending on how the whole car sequence is implemented, the sample can be pitch modified through Unity when it accelerates and decelerates.
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