Hello, I am Flemming.
There is a lot of AI to be done, which is why we are split into groups.
1. Battlesystem
2. Contacts
3. Skill system
Battlesystem
This system will in theory be based on the synchronization methods that already exists today. In a simple way, melee fighters will have 3x3 area to aim at, seen as an upper, middle and lower field, possibly also controllable by the mouse, as someone suggested. The tricky part is that we need to take care of a potential lag situation, meaning coding is done on both client and server side and in time synchronized.
First step will be for all to get a clear idea of how this will work in theory.
Contacts
While not a linear game like WoW, we still need to have contacts where the player can get missions. Our contacts however, will "grow" with time, remembering players and build up knowledge that can be investigated.
First step will be for all to get a clear idea of how this will work in theory.
Skill system
Even though skill gaining is not in focus, all avatars still have them and we need an outline of what skills, how they work, how they get trained and so on. We need to have ways of training that will not feel too much as "grinding", but still take time and effort.
First step will be for all to get some suggestions of how to achieve this on the table.
There is a lot of AI to be done, which is why we are split into groups.
1. Battlesystem
2. Contacts
3. Skill system
Battlesystem
This system will in theory be based on the synchronization methods that already exists today. In a simple way, melee fighters will have 3x3 area to aim at, seen as an upper, middle and lower field, possibly also controllable by the mouse, as someone suggested. The tricky part is that we need to take care of a potential lag situation, meaning coding is done on both client and server side and in time synchronized.
First step will be for all to get a clear idea of how this will work in theory.
Contacts
While not a linear game like WoW, we still need to have contacts where the player can get missions. Our contacts however, will "grow" with time, remembering players and build up knowledge that can be investigated.
First step will be for all to get a clear idea of how this will work in theory.
Skill system
Even though skill gaining is not in focus, all avatars still have them and we need an outline of what skills, how they work, how they get trained and so on. We need to have ways of training that will not feel too much as "grinding", but still take time and effort.
First step will be for all to get some suggestions of how to achieve this on the table.
Tue Feb 18, 2014 8:16 am by jaclyger
» Petardashd Manga
Tue Feb 18, 2014 4:14 am by jaclyger
» Download Patch Corel Draw 12
Sat Feb 15, 2014 2:48 am by jaclyger
» Telugu Actress Meena B F Video Free Download
Fri Feb 14, 2014 2:31 am by jaclyger
» online casino with sign up bonus
Wed Aug 03, 2011 9:12 am by Guest
» health benefits of cholesterol
Tue Aug 02, 2011 9:44 pm by Guest
» I Need Drugs Song
Mon Aug 01, 2011 5:19 pm by Guest
» акушер гинеколог роддома
Mon Aug 01, 2011 10:11 am by Guest
» Продвижение неизбежно
Sat Jul 30, 2011 6:09 am by Guest