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    Introduction

    Flemming
    Flemming
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    Posts : 23
    Join date : 2009-02-15

    Introduction Empty Introduction

    Post  Flemming Tue Feb 17, 2009 9:16 am

    Hello, I am Flemming.

    There is a lot of AI to be done, which is why we are split into groups.

    1. Battlesystem
    2. Contacts
    3. Skill system

    Battlesystem
    This system will in theory be based on the synchronization methods that already exists today. In a simple way, melee fighters will have 3x3 area to aim at, seen as an upper, middle and lower field, possibly also controllable by the mouse, as someone suggested. The tricky part is that we need to take care of a potential lag situation, meaning coding is done on both client and server side and in time synchronized.

    First step will be for all to get a clear idea of how this will work in theory.

    Contacts
    While not a linear game like WoW, we still need to have contacts where the player can get missions. Our contacts however, will "grow" with time, remembering players and build up knowledge that can be investigated.

    First step will be for all to get a clear idea of how this will work in theory.

    Skill system
    Even though skill gaining is not in focus, all avatars still have them and we need an outline of what skills, how they work, how they get trained and so on. We need to have ways of training that will not feel too much as "grinding", but still take time and effort.

    First step will be for all to get some suggestions of how to achieve this on the table.

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