To my fellow riggers
To smoothen the transfer between Maya and MotionBuilder (MB) it is very important that you follow the MB naming convention, no matter what some tutorial may say.
An overview can be found on the mocapclub.com webpage in the "Creating a Character Template or Characterizing in Motion Builder Tutorial":
http://www.mocapclub.com/
To smoothen the transfer between Maya and MotionBuilder (MB) it is very important that you follow the MB naming convention, no matter what some tutorial may say.
An overview can be found on the mocapclub.com webpage in the "Creating a Character Template or Characterizing in Motion Builder Tutorial":
http://www.mocapclub.com/
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