The problem at the time this post is written is:
After the rigging in maya and skeleton imported to MotionBuilder, an error message pops up. Even though all joints are named according to MB naming convention the message says that nodes are missing or that they are named wrongly... So what to do? Joints are named correctly but MB does not recognize them... Anyone else had this problem? Solution?
Best regards,
Birna and Milla
After the rigging in maya and skeleton imported to MotionBuilder, an error message pops up. Even though all joints are named according to MB naming convention the message says that nodes are missing or that they are named wrongly... So what to do? Joints are named correctly but MB does not recognize them... Anyone else had this problem? Solution?
Best regards,
Birna and Milla
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