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    cylindical UV mapping

    Stefan
    Stefan
    Wannabe gamedeveloper
    Wannabe gamedeveloper


    Posts : 26
    Join date : 2009-02-16
    Age : 42
    Location : Hillerød, Denmark

    cylindical UV mapping Empty cylindical UV mapping

    Post  Stefan Sat Mar 14, 2009 10:15 am

    I got a problem with UV mapping my shop. I've tried to UV my walls, but the problem is that they are build from a cylinder, which means when I try to use the cylindrical mapping tool I get a UV mesh that looks nothing like it should. Each subdivision's UV is way too high and too narrow. So I can't create the precise textures I want...

    I've been looking around the internet and found no solution. Anyone got a good suggestion??? I've tried to use automatic mapping, cutting the UVs up into the subdivisions and then correcting them...but it takes forever and is not precise enough.

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