I' working on two different computers atm. and have to transfer my maya model between them. But for one of my models the UV screws up so the texture shader doesnt fit anymore.
The problem might be that I've applyed texture to a model and then mirrored geometry on it. So basicly its two objects grouped together... is that a no go when transfering maya models between computers?
The problem might be that I've applyed texture to a model and then mirrored geometry on it. So basicly its two objects grouped together... is that a no go when transfering maya models between computers?
Tue Feb 18, 2014 8:16 am by jaclyger
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