Hey everyone (and especially Jawid)
Ive begun to look into facial animation with clusters (in MotionBuilder) and my question is if anyone knows a good approach.
My problem is that I have no idea whether you can update the face you already have in MotionBuilder (attached to your character skeleton, but as a seperate mesh piece) with an updated cluster-rigged version without messing up your existing model in MotionBuilder?
/Dann
Ive begun to look into facial animation with clusters (in MotionBuilder) and my question is if anyone knows a good approach.
My problem is that I have no idea whether you can update the face you already have in MotionBuilder (attached to your character skeleton, but as a seperate mesh piece) with an updated cluster-rigged version without messing up your existing model in MotionBuilder?
/Dann
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